Dungeons & Delvers: One-Hero One-Shot

I broke out one of our Dwarven Forge sets to get a screen cap for the Dungeons & Delvers community over on G+, and of course my daughter wanted to play with them when I was done.

Normally she likes doing her own thing, but she's played in a few 4Ward/FrankenFourth playtests and scoped out the maps I've scribbled for our Hangout playtests, sometimes pointing at rooms and asking what's there, or saying that she "wants to go there". She's pretty much the reason I created Dungeons & Delvers: I wanted a simple game, aimed at kids, but suitable for long-term play.

So, I had her choose a hero from our extensive Super Dungeon Explore selection, and she went with Claw Tribe Barbarian (one of the best choices). I whipped up some very simple stats since there's no barbarian class in the game (Might d10, Agility d6, Intellect d4, Grace d4, 5 Wounds, Melee d6), and had her go through the small selection of rooms.

She cleaned house, smashing her way through a bunch of skeletons (Attack and Defense 5, 1 Wound) and a zombie hulk (Attack and Defense 7, 3 Wounds) before finding "the treasure" (she doesn't seem to care what's inside, she just wants to snag the treasure chest mini), limping out of the dungeon with just one Wound left.

Now that we got a few groups playtesting 4Ward/FrankenFourth in long-term campaigns, I'm going to break out the other Dwarven Forge sets to build something more extensive for our kids to hack their way through, which I'll supplement with Dungeon Tiles if necessary.





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